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Sports Champions GDC 2010 Interview

Posted By:  Mw Whipit wF @ Yesterday, 04:05 PM

Sports Champions is Sony’s answer to Nintendo’s Wii Sports/Wii Sports Resort, in that it’s a compilation title that includes a variety of sports mini-games designed to take full advantage of the PlayStation Move motion controls. G4’s Patrick Klepek spoke with Zindagi Games product manager Colin O'Hara during the Game Developers Conference to find out more about Sony’s Move-powered title. Here’s a snippet of what O’Hara had to say about how the game will appeal to various types of gamers:

“We try to layer it. It’s really easy to jump in and use the basic motions, but for gamers who like a little bit more complexity, we also offer that. And the best way to do that is to use the [Move controller’s] buttons.”

You can see me but I’m furiously motioning you to click on the video below:





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New Red Dead Redemption Characters Revealed

Posted By:  Mw Whipit wF @ Yesterday, 04:30 PM

Rockstar Games has released another set of mini-bios and screenshots for some of the colorful characters that inhabit the epic and deadly world of Red Dead Redemption (You can find the previous character bios right here). This is my most anticipated title of the first half of this year, and Rockstar continues to stoke my excitement by rolling out these character bios. I can’t wait to meet these folks face to face…hopefully, not all of them want me dead.

More Red Dead Redemption Characters Revealed

Walton Lowe: Leader of a gang of reprobates terrorizing the people of Armadillo.

More Red Dead Redemption Characters Revealed

Professor Harold MacDougal: A highly-strung anthropology professor, on a forced sabbatical from Yale.

More characters after the break

More Red Dead Redemption Characters Revealed

Quique Montemayor: A colorful Mexican waiter who respects a man in uniform.

More Red Dead Redemption Characters Revealed

Andreas Muller: An angry German silver prospector often found at the poker table.

More Red Dead Redemption Characters Revealed

Shaky: A two-bit hoodlum who struggles to get his point across.

More Red Dead Redemption Characters Revealed

Uncle: A work-shy old ranch hand with a love for the bottle.

Seriously, how badly do you want to live in this game world?





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GDC 2010: Vindictus Trailer

Posted By:  Mw Whipit wF @ Yesterday, 05:10 PM

Ones of the cool things about a show like GDC is the chance to discover games that had previously been under the radar. For X-Play host Adam Sessler, one of the most impressive was Vindictus.

This free-to-play Korean-developed MMO is scheduled to launch in The States later this year, and, as you can see from the below trailer, is a bloody, mature and dark ride... plus, the trailer features tantalizing glimpses of an epic battle between humans and a building-sized evil polar bear.

Repeat: Giant, evil polar bear!

What do you think?





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Uncharted 2 Team Says Cut-Scenes Are Fundamentally "Counter To Our Medium"

Posted By:  Mw Whipit wF @ Yesterday, 05:53 PM

No Mandatory Installation For Uncharted 2

It's not uncommon to find praise for Uncharted 2: Among Thieves that cites its impressive melding of cinema and gameplay. You truly feel like you're playing an Indiana Jones movie, albeit swapping Harrison Ford for Nathan Drake. Paramount to executing that are the game's detailed cut-scenes. Ironically, however, Naughty Dog creative director Bruce Straley told an audience at the Game Developers Conference this afternoon that cut-scenes are "counter to our medium [games]."

"There is a cost for taking away a player's control," cautioned Straley. "In other words, removing control is counter to our medium. If we all wanted to watch a movie, we'd be in a theater."

That's not to say developers shouldn't be incorporating cut-scenes into their game. It's actually a necessity to drive a cinematic narrative, he argued. What's needed is careful balance between cut-scenes, gameplay and finding ways to have the two seamlessly transition from one another.

"If we have a cut-scene," he continued, "we have to weigh whether the moment is dramatic enough to justify a cut-scene, consider how long the cut-scene's going to go on for and how frequently we're going to cut into the gameplay."

Straley was critical of Naughty Dog's execution of his own proposal, walking through instances where the team struggled to meld cut-scenes and gameplay (i.e. Chloe blowing up the truck).

Have something to share? Sitting on a news tip? E-mail me. You can also follow me on Twitter.





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Yakuza 3 Launch Trailer -- Excessive Force And Brow Furrowing Await

Posted By:  Mw Whipit wF @ Yesterday, 05:54 PM

The latest installment in Sega’s acclaimed crime saga has finally arrived, and from the looks of it, gamers who have been waiting patiently for Yakuza 3 are in for an epic, bloody and engrossing journey through the heart of Japan’s deadly underbelly.

 





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Fresh Ink Online: Powers, Ghost Projekt, Batman and Robin

Posted By:  Mw Whipit wF @ Yesterday, 06:12 PM

Fresh Ink Online host Blair Butler rockets through a big week in comics and reviews Powers, Ghost Projekt, Batman and Robin, Daytrippers, and Punisher Max. Plus, you get a whole slew of quickie reviews that didn’t quite make the cut but are quite awesome nevertheless. Enjoy!

Make sure to visit us on Twitter, Facebook, and Myspace!

Subscribe to G4's WEB SHOWS Video Podcast:





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GDC 2010: Quantic Dream's David Cage Interview

Posted By:  Mw Whipit wF @ Yesterday, 07:00 PM

Quantic Dream’s thriller Heavy Rain has been selling surprisingly (and encouragingly) well, and the critical response has been quite positive as well. This is great news for video games in general as it could inspire more developers to take chances where they might otherwise have played it safe. It is also welcomed news for Heavy Rain’s creator David Cage for many reasons. Cage shared a number of these reasons with G4's Adam Sessler during this year's Game Developers Conference, and here is one of them:

“Describing the experience that is Heavy Rain has been my nightmare for the past two years, because I had to evangelize it; I had to talk about this game for two years just to make people aware of what we were going...And I really got the feeling that no matter how hard I tried, people could not get what kind of experience it would be. And now it’s really funny to see players...try to explain it to their friends and facing the same issues…Because if I ask you what you do in any shooter, you would say, 'Oh, I shoot and it was exciting because of this or that.' But if I ask you what did you do in Heavy Rain, it’s a difficult question to answer.”

Check out the full interview below for plenty more on Heavy Rain's creation, success and impact on the medium going forward:

 


 





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X-Play's God of War III Music Video Premieres March 15th at 6:30 PM!

Posted By:  Mw Whipit wF @ Yesterday, 07:23 PM

This Monday, March 15th, something amazing is going to happen on X-Play at 6:30 PM; we will be debuting the God of War III music video for Robin Thicke's hit single Sex Therapy.

What, you're probably asking yourself, does God of War III have to do with a song called Sex Therapy? You see, Grasshopper, Kratos is a full-time bad ass; however, as a hobby, he's also an R&B superstar. Being an R&B superstar comes with its perks, like getting to hang out with Wicked Pictures contract girl Jessica Drake. Yeah, Kratos is totally baller.

Watch this short teaser video that features some behind the scenes footage from the set of the music video to see what we're talking about and then tune in to X-Play on Monday, March 15th at 6:30 PM to see the whole video.





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GDC 2010: Alpha Protocol Interview

Posted By:  Mw Whipit wF @ Yesterday, 07:27 PM

Adam Sessler caught up with Sega's Matthew Hickman from Sega to talk about Alpha Protocol. The espionage-based RPG differs from its genre-mates in many ways. There are no elves, or swords, and AP also promises a more interactive plot structure.

"Unlike some games that only emphasize endings, we also have a branching middle," said Hickman. "Everything you do causes change within the game. You have different interactions with people, events and places depending on how you choose to go through your missions."

"It's how you choose to do dialog, and also if you choose to kill someone or be non-lethal with people, it's everything culminating together. It's very gray, like the real world. They're real world scenarios, so it's not clear who the bad guy and the good guy, it all depends on you," Hickman told us.

It's also up to you whether you click the video below, but you really, really should.





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Someone's Trying To Protect GDC Attendees From A Zombie Outbreak

Posted By:  Mw Whipit wF @ Yesterday, 03:20 PM

Someone's Trying To Protect GDC Attendees From A Zombie Outbreak

In what most are guessing is part of a viral marketing campaign for Capcom's Dead Rising 2, there's a booth at the Game Developers Conference that's handing out "shots" for "zombrex" and a suggestion that "prevention is always better than a cure," and encouraging people to help protect their loved ones from becoming infected. Likely not coincidentally, just around the corner from the "zombrex" booth is the recruiting area for Blue Castle Games, who's currently developing Dead Rising 2.

Someone's Trying To Protect GDC Attendees From A Zombie Outbreak

Have something to share? Sitting on a news tip? E-mail me. You can also follow me on Twitter.





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